The scramble for fresh water highlights what once was a matter of trust. When water is no longer safe to drink, panic rips through the masses.
This stage has <Deep Water Zones> that cause enemies inside to have reduced Movement Speed and continuously lose HP.
Initial Cost - 10
Deploy Limit - 6
Emergency Ops -
|Deep Water Zone||
Enemies on these tiles have ASPD -60%, Movement Speed -60%, and receive 40 damage per second.
Hidden Enemy Probabilities
* - Full analysis of enemy waves is still under development...