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ISW-NO Cistern


The scramble for fresh water highlights what once was a matter of trust. When water is no longer safe to drink, panic rips through the masses.
This stage has that cause enemies inside to have reduced Movement Speed and continuously lose HP.

Initial Cost - 10

Deploy Limit - 6

Emergency Ops -

All enemy units have +50% ATK, +50% DEF, and +90% Max HP

Special Terrain


name description
Deep Water Zone
Enemies on these tiles have ASPD -60%, Movement Speed -60%, and receive 40 damage per second.

Hidden Enemy Probabilities


DLD 5% GPN 5% THF 5%
smbox 10.5% smrbox 3% smbbox 1.5%

* - Full analysis of enemy waves is still under development...

Enemy Routes


  • combat_ops
  • duck
  • gpn
  • thf
  • doq
  • chest
sp enemy enemy count
28 / 30 / 32 (100%)

Regional Commission


For the next 4 battles, all enemies HP +30%, ATK +30%

Difficulty

0

Mods Check (for Debugging)


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