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ISW-NO Cistern


The scramble for fresh water highlights what once was a matter of trust. When water is no longer safe to drink, panic rips through the masses.
This stage has <Deep Water Zones> that cause enemies inside to have reduced Movement Speed and continuously lose HP.

Initial Cost - 10

Deploy Limit - 6

Emergency Ops -

  • All enemy units have +50% ATK, +50% DEF, and +90% Max HP
  • Special Terrain


    name description
    Deep Water Zone

    Enemies on these tiles have ASPD -60%, Movement Speed -60%, and receive 40 damage per second.

    Hidden Enemy Probabilities


    DLD 5% GPN 5% THF 5%
    smbox 10.5% smrbox 3% smbbox 1.5%

    * - Full analysis of enemy waves is still under development...

    Enemy Routes


    • combat_ops
    • duck
    • gpn
    • thf
    • doq
    • chest
    sp enemy enemy count
    28 / 30 / 32 (100%)

    Regional Commission


    For the next 4 battles, all enemies HP +30%, ATK +30%

    Difficulty

    0

    Mods Check (for Debugging)


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